DeadLock the Feral
When I mention to those who know me in real life that I despise b'harnii, the almost-immediate question is: "Why?" Often, adults with children can't comprehend why I object so strongly to this show or what it is that gets under my skin. I've even had a few spirited conversations with coworkers who are of the opinion the show is harmless.
Two of my definitive aspects of humanity are the use of our minds and the ability to love. I am of the opinion television and most 'entertainment' is mentally equivalent to bubble gum. Regailing and 'Barney & Friends' on the point of mental stimulation would be about as pointful as proclaiming Bubbalicious nutritionally superior to Wrigley's Spearmint.
However, B&F proclaims itself as educational and therefore must meet more stringent standards. What I have seen in the show is no redeeming quality, and in fact, negative value. Child psychologists have (on the Lyon's Corp payroll?) praised B&F for its slow, repetitve pace of instruction and derided "Seasame Street," "Wishbone," and other children's show as "confusing, chaotic, and disharmonious." The implicit assumption is that repetitve, slow, narrowly focused interactions are superior in educational merit to something which covers a broader range material at a quicker pace.
My question, given education often shapes life-long beheaviors and habits, is: "How capable is an adolescent or adult who requires slow, meticulous interaction of handling such common-place things as interpersonal relations, social interaction, or your average work environment?" I suspect the answer is "not very." If you, the reader, think of the timing of most things in the adult world, you will realize they're not slow, meticulous, or repetitve until the subject understands.
All of what I've said so far is well and good, but it's not my biggest problem with the show. In a nutshell, I object to 'Barney & Friends' because it takes one of the base characteristic of Humanity -- love -- and leverages it as both a marketing and control technique over the children who watch the show and participate in it, respectively.
Children are taught to love a purple plush toy. This is an inanimate object. Children, largely ignorant of money, are strongly encouraged with love as the carrot on the stick, to pester their parents to purchase merchandise so, implicitly, they can feel love from Barney. Effectively, a defining characteristic, one of the foundations of humanity, has been used to remove money from parents' pocketbooks and lie to a child
Let's take a different look at this.
First, I don't think anyone will contest the notion non-living objects (cars, stereos, houses, toys, tools, computers) are incapable of thought and emotions. Explicitly: love.
Second, at its base, money is a non-living, inanimate object. It a metal rock (gold) that everyone collectively agrees has an arbitrary worth. If one owns enough rocks or pieces thereof, one is entitled to legitimate acquisition of other items.
Third, few will contest that love, in the non-sexual sense, cannot be created by handing someone a pile of rocks, objects, or valuables.
Forth, children in Western societies, for a minimal scope, freely express emotions and unconditionally love their parents. Often times, they love many other things as well.
Therefore, we arrive at a contradiction: one is to exchange money for an inanimate object which provides its implicit guarentee of love. This is a falsehood, for a plush toy cannot love its owner. When giving an inanimate object to a child, promised to return their love, this is clearly a lie to the child and a subtle perversion of both parties' humanity.
I call it a perversion for humanity is now on sale at $19.95 with the basic options, or $99.95 if you want the deluxe, computerized version. On a daily basis the Lyons Corporation thrives off this perversity, selling spurious promises of humanity to the innocents in order to satisfy their base, profane desire for monetary accumulation.
It is this fundamental betrayal of humanity which earns my undying hatred of 'Barney & Friends' and its creators.
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